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game.h - freezo - A retro platform game

freezo

A retro platform game
git clone git://192.168.2.2/freezo
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game.h (782B)


      1 #pragma once
      2 
      3 typedef struct Assets assets_t;
      4 typedef struct Game game_t;
      5 
      6 #include "entity.h"
      7 #include "player.h"
      8 #include "tile.h"
      9 #include "menu.h"
     10 #include "level.h"
     11 #include "effect.h"
     12 
     13 typedef enum {
     14   STATE_MENU,
     15   STATE_GAME,
     16 } state_e;
     17 
     18 struct Assets {
     19   Texture2D tiles;
     20   Texture2D entities;
     21   Texture2D font;
     22   Texture2D images;
     23 };
     24 
     25 struct Game {
     26   state_e state;
     27   level_t *level;
     28   bool quit;
     29   bool defeat;
     30   bool victory;
     31   menu_t *menu;
     32   player_t *player;
     33   tile_t **tiles;
     34   int tiles_len;
     35   entity_t *entities;
     36   int entities_len;
     37   effect_t **effects;
     38   int effects_len;
     39   assets_t assets;
     40   Camera2D camera;
     41   int xp;
     42   int sceen_timer;
     43 };
     44 
     45 game_t *game_create(void);
     46 void game_update(game_t *game);
     47 void game_draw(game_t *game);
     48 void game_free(game_t *game);