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raylib.h - freezo - A retro platform game

freezo

A retro platform game
git clone git://192.168.2.2/freezo
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raylib.h (125980B)


      1 /**********************************************************************************************
      2 *
      3 *   raylib v5.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
      4 *
      5 *   FEATURES:
      6 *       - NO external dependencies, all required libraries included with raylib
      7 *       - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
      8 *                        MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
      9 *       - Written in plain C code (C99) in PascalCase/camelCase notation
     10 *       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
     11 *       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
     12 *       - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
     13 *       - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
     14 *       - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
     15 *       - Flexible Materials system, supporting classic maps and PBR maps
     16 *       - Animated 3D models supported (skeletal bones animation) (IQM)
     17 *       - Shaders support, including Model shaders and Postprocessing shaders
     18 *       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
     19 *       - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
     20 *       - VR stereo rendering with configurable HMD device parameters
     21 *       - Bindings to multiple programming languages available!
     22 *
     23 *   NOTES:
     24 *       - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
     25 *       - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
     26 *       - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
     27 *       - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
     28 *
     29 *   DEPENDENCIES (included):
     30 *       [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
     31 *       [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
     32 *       [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
     33 *
     34 *   OPTIONAL DEPENDENCIES (included):
     35 *       [rcore] msf_gif (Miles Fogle) for GIF recording
     36 *       [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
     37 *       [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
     38 *       [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
     39 *       [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
     40 *       [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
     41 *       [rtext] stb_truetype (Sean Barret) for ttf fonts loading
     42 *       [rtext] stb_rect_pack (Sean Barret) for rectangles packing
     43 *       [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
     44 *       [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
     45 *       [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
     46 *       [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
     47 *       [raudio] dr_wav (David Reid) for WAV audio file loading
     48 *       [raudio] dr_flac (David Reid) for FLAC audio file loading
     49 *       [raudio] dr_mp3 (David Reid) for MP3 audio file loading
     50 *       [raudio] stb_vorbis (Sean Barret) for OGG audio loading
     51 *       [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
     52 *       [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
     53 *
     54 *
     55 *   LICENSE: zlib/libpng
     56 *
     57 *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
     58 *   BSD-like license that allows static linking with closed source software:
     59 *
     60 *   Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
     61 *
     62 *   This software is provided "as-is", without any express or implied warranty. In no event
     63 *   will the authors be held liable for any damages arising from the use of this software.
     64 *
     65 *   Permission is granted to anyone to use this software for any purpose, including commercial
     66 *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
     67 *
     68 *     1. The origin of this software must not be misrepresented; you must not claim that you
     69 *     wrote the original software. If you use this software in a product, an acknowledgment
     70 *     in the product documentation would be appreciated but is not required.
     71 *
     72 *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
     73 *     as being the original software.
     74 *
     75 *     3. This notice may not be removed or altered from any source distribution.
     76 *
     77 **********************************************************************************************/
     78 
     79 #ifndef RAYLIB_H
     80 #define RAYLIB_H
     81 
     82 #include <stdarg.h>     // Required for: va_list - Only used by TraceLogCallback
     83 
     84 #define RAYLIB_VERSION_MAJOR 5
     85 #define RAYLIB_VERSION_MINOR 1
     86 #define RAYLIB_VERSION_PATCH 0
     87 #define RAYLIB_VERSION  "5.1-dev"
     88 
     89 // Function specifiers in case library is build/used as a shared library
     90 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
     91 // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
     92 #if defined(_WIN32)
     93     #if defined(__TINYC__)
     94         #define __declspec(x) __attribute__((x))
     95     #endif
     96     #if defined(BUILD_LIBTYPE_SHARED)
     97         #define RLAPI __declspec(dllexport)     // We are building the library as a Win32 shared library (.dll)
     98     #elif defined(USE_LIBTYPE_SHARED)
     99         #define RLAPI __declspec(dllimport)     // We are using the library as a Win32 shared library (.dll)
    100     #endif
    101 #else
    102     #if defined(BUILD_LIBTYPE_SHARED)
    103         #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
    104     #endif
    105 #endif
    106 
    107 #ifndef RLAPI
    108     #define RLAPI       // Functions defined as 'extern' by default (implicit specifiers)
    109 #endif
    110 
    111 //----------------------------------------------------------------------------------
    112 // Some basic Defines
    113 //----------------------------------------------------------------------------------
    114 #ifndef PI
    115     #define PI 3.14159265358979323846f
    116 #endif
    117 #ifndef DEG2RAD
    118     #define DEG2RAD (PI/180.0f)
    119 #endif
    120 #ifndef RAD2DEG
    121     #define RAD2DEG (180.0f/PI)
    122 #endif
    123 
    124 // Allow custom memory allocators
    125 // NOTE: Require recompiling raylib sources
    126 #ifndef RL_MALLOC
    127     #define RL_MALLOC(sz)       malloc(sz)
    128 #endif
    129 #ifndef RL_CALLOC
    130     #define RL_CALLOC(n,sz)     calloc(n,sz)
    131 #endif
    132 #ifndef RL_REALLOC
    133     #define RL_REALLOC(ptr,sz)  realloc(ptr,sz)
    134 #endif
    135 #ifndef RL_FREE
    136     #define RL_FREE(ptr)        free(ptr)
    137 #endif
    138 
    139 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
    140 // Plain structures in C++ (without constructors) can be initialized with { }
    141 // This is called aggregate initialization (C++11 feature)
    142 #if defined(__cplusplus)
    143     #define CLITERAL(type)      type
    144 #else
    145     #define CLITERAL(type)      (type)
    146 #endif
    147 
    148 // Some compilers (mostly macos clang) default to C++98,
    149 // where aggregate initialization can't be used
    150 // So, give a more clear error stating how to fix this
    151 // #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
    152 //     #error "C++11 or later is required. Add -std=c++11"
    153 // #endif
    154 
    155 // NOTE: We set some defines with some data types declared by raylib
    156 // Other modules (raymath, rlgl) also require some of those types, so,
    157 // to be able to use those other modules as standalone (not depending on raylib)
    158 // this defines are very useful for internal check and avoid type (re)definitions
    159 #define RL_COLOR_TYPE
    160 #define RL_RECTANGLE_TYPE
    161 #define RL_VECTOR2_TYPE
    162 #define RL_VECTOR3_TYPE
    163 #define RL_VECTOR4_TYPE
    164 #define RL_QUATERNION_TYPE
    165 #define RL_MATRIX_TYPE
    166 
    167 // Some Basic Colors
    168 // NOTE: Custom raylib color palette for amazing visuals on WHITE background
    169 #define LIGHTGRAY  CLITERAL(Color){ 200, 200, 200, 255 }   // Light Gray
    170 #define GRAY       CLITERAL(Color){ 130, 130, 130, 255 }   // Gray
    171 #define DARKGRAY   CLITERAL(Color){ 80, 80, 80, 255 }      // Dark Gray
    172 #define YELLOW     CLITERAL(Color){ 253, 249, 0, 255 }     // Yellow
    173 #define GOLD       CLITERAL(Color){ 255, 203, 0, 255 }     // Gold
    174 #define ORANGE     CLITERAL(Color){ 255, 161, 0, 255 }     // Orange
    175 #define PINK       CLITERAL(Color){ 255, 109, 194, 255 }   // Pink
    176 #define RED        CLITERAL(Color){ 230, 41, 55, 255 }     // Red
    177 #define MAROON     CLITERAL(Color){ 190, 33, 55, 255 }     // Maroon
    178 #define GREEN      CLITERAL(Color){ 0, 228, 48, 255 }      // Green
    179 #define LIME       CLITERAL(Color){ 0, 158, 47, 255 }      // Lime
    180 #define DARKGREEN  CLITERAL(Color){ 0, 117, 44, 255 }      // Dark Green
    181 #define SKYBLUE    CLITERAL(Color){ 102, 191, 255, 255 }   // Sky Blue
    182 #define BLUE       CLITERAL(Color){ 0, 121, 241, 255 }     // Blue
    183 #define DARKBLUE   CLITERAL(Color){ 0, 82, 172, 255 }      // Dark Blue
    184 #define PURPLE     CLITERAL(Color){ 200, 122, 255, 255 }   // Purple
    185 #define VIOLET     CLITERAL(Color){ 135, 60, 190, 255 }    // Violet
    186 #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 }    // Dark Purple
    187 #define BEIGE      CLITERAL(Color){ 211, 176, 131, 255 }   // Beige
    188 #define BROWN      CLITERAL(Color){ 127, 106, 79, 255 }    // Brown
    189 #define DARKBROWN  CLITERAL(Color){ 76, 63, 47, 255 }      // Dark Brown
    190 
    191 #define WHITE      CLITERAL(Color){ 255, 255, 255, 255 }   // White
    192 #define BLACK      CLITERAL(Color){ 0, 0, 0, 255 }         // Black
    193 #define BLANK      CLITERAL(Color){ 0, 0, 0, 0 }           // Blank (Transparent)
    194 #define MAGENTA    CLITERAL(Color){ 255, 0, 255, 255 }     // Magenta
    195 #define RAYWHITE   CLITERAL(Color){ 245, 245, 245, 255 }   // My own White (raylib logo)
    196 
    197 //----------------------------------------------------------------------------------
    198 // Structures Definition
    199 //----------------------------------------------------------------------------------
    200 // Boolean type
    201 #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
    202     #include <stdbool.h>
    203 #elif !defined(__cplusplus) && !defined(bool)
    204     typedef enum bool { false = 0, true = !false } bool;
    205     #define RL_BOOL_TYPE
    206 #endif
    207 
    208 // Vector2, 2 components
    209 typedef struct Vector2 {
    210     float x;                // Vector x component
    211     float y;                // Vector y component
    212 } Vector2;
    213 
    214 // Vector3, 3 components
    215 typedef struct Vector3 {
    216     float x;                // Vector x component
    217     float y;                // Vector y component
    218     float z;                // Vector z component
    219 } Vector3;
    220 
    221 // Vector4, 4 components
    222 typedef struct Vector4 {
    223     float x;                // Vector x component
    224     float y;                // Vector y component
    225     float z;                // Vector z component
    226     float w;                // Vector w component
    227 } Vector4;
    228 
    229 // Quaternion, 4 components (Vector4 alias)
    230 typedef Vector4 Quaternion;
    231 
    232 // Matrix, 4x4 components, column major, OpenGL style, right-handed
    233 typedef struct Matrix {
    234     float m0, m4, m8, m12;  // Matrix first row (4 components)
    235     float m1, m5, m9, m13;  // Matrix second row (4 components)
    236     float m2, m6, m10, m14; // Matrix third row (4 components)
    237     float m3, m7, m11, m15; // Matrix fourth row (4 components)
    238 } Matrix;
    239 
    240 // Color, 4 components, R8G8B8A8 (32bit)
    241 typedef struct Color {
    242     unsigned char r;        // Color red value
    243     unsigned char g;        // Color green value
    244     unsigned char b;        // Color blue value
    245     unsigned char a;        // Color alpha value
    246 } Color;
    247 
    248 // Rectangle, 4 components
    249 typedef struct Rectangle {
    250     float x;                // Rectangle top-left corner position x
    251     float y;                // Rectangle top-left corner position y
    252     float width;            // Rectangle width
    253     float height;           // Rectangle height
    254 } Rectangle;
    255 
    256 // Image, pixel data stored in CPU memory (RAM)
    257 typedef struct Image {
    258     void *data;             // Image raw data
    259     int width;              // Image base width
    260     int height;             // Image base height
    261     int mipmaps;            // Mipmap levels, 1 by default
    262     int format;             // Data format (PixelFormat type)
    263 } Image;
    264 
    265 // Texture, tex data stored in GPU memory (VRAM)
    266 typedef struct Texture {
    267     unsigned int id;        // OpenGL texture id
    268     int width;              // Texture base width
    269     int height;             // Texture base height
    270     int mipmaps;            // Mipmap levels, 1 by default
    271     int format;             // Data format (PixelFormat type)
    272 } Texture;
    273 
    274 // Texture2D, same as Texture
    275 typedef Texture Texture2D;
    276 
    277 // TextureCubemap, same as Texture
    278 typedef Texture TextureCubemap;
    279 
    280 // RenderTexture, fbo for texture rendering
    281 typedef struct RenderTexture {
    282     unsigned int id;        // OpenGL framebuffer object id
    283     Texture texture;        // Color buffer attachment texture
    284     Texture depth;          // Depth buffer attachment texture
    285 } RenderTexture;
    286 
    287 // RenderTexture2D, same as RenderTexture
    288 typedef RenderTexture RenderTexture2D;
    289 
    290 // NPatchInfo, n-patch layout info
    291 typedef struct NPatchInfo {
    292     Rectangle source;       // Texture source rectangle
    293     int left;               // Left border offset
    294     int top;                // Top border offset
    295     int right;              // Right border offset
    296     int bottom;             // Bottom border offset
    297     int layout;             // Layout of the n-patch: 3x3, 1x3 or 3x1
    298 } NPatchInfo;
    299 
    300 // GlyphInfo, font characters glyphs info
    301 typedef struct GlyphInfo {
    302     int value;              // Character value (Unicode)
    303     int offsetX;            // Character offset X when drawing
    304     int offsetY;            // Character offset Y when drawing
    305     int advanceX;           // Character advance position X
    306     Image image;            // Character image data
    307 } GlyphInfo;
    308 
    309 // Font, font texture and GlyphInfo array data
    310 typedef struct Font {
    311     int baseSize;           // Base size (default chars height)
    312     int glyphCount;         // Number of glyph characters
    313     int glyphPadding;       // Padding around the glyph characters
    314     Texture2D texture;      // Texture atlas containing the glyphs
    315     Rectangle *recs;        // Rectangles in texture for the glyphs
    316     GlyphInfo *glyphs;      // Glyphs info data
    317 } Font;
    318 
    319 // Camera, defines position/orientation in 3d space
    320 typedef struct Camera3D {
    321     Vector3 position;       // Camera position
    322     Vector3 target;         // Camera target it looks-at
    323     Vector3 up;             // Camera up vector (rotation over its axis)
    324     float fovy;             // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
    325     int projection;         // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
    326 } Camera3D;
    327 
    328 typedef Camera3D Camera;    // Camera type fallback, defaults to Camera3D
    329 
    330 // Camera2D, defines position/orientation in 2d space
    331 typedef struct Camera2D {
    332     Vector2 offset;         // Camera offset (displacement from target)
    333     Vector2 target;         // Camera target (rotation and zoom origin)
    334     float rotation;         // Camera rotation in degrees
    335     float zoom;             // Camera zoom (scaling), should be 1.0f by default
    336 } Camera2D;
    337 
    338 // Mesh, vertex data and vao/vbo
    339 typedef struct Mesh {
    340     int vertexCount;        // Number of vertices stored in arrays
    341     int triangleCount;      // Number of triangles stored (indexed or not)
    342 
    343     // Vertex attributes data
    344     float *vertices;        // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
    345     float *texcoords;       // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
    346     float *texcoords2;      // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
    347     float *normals;         // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
    348     float *tangents;        // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
    349     unsigned char *colors;      // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
    350     unsigned short *indices;    // Vertex indices (in case vertex data comes indexed)
    351 
    352     // Animation vertex data
    353     float *animVertices;    // Animated vertex positions (after bones transformations)
    354     float *animNormals;     // Animated normals (after bones transformations)
    355     unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
    356     float *boneWeights;     // Vertex bone weight, up to 4 bones influence by vertex (skinning)
    357 
    358     // OpenGL identifiers
    359     unsigned int vaoId;     // OpenGL Vertex Array Object id
    360     unsigned int *vboId;    // OpenGL Vertex Buffer Objects id (default vertex data)
    361 } Mesh;
    362 
    363 // Shader
    364 typedef struct Shader {
    365     unsigned int id;        // Shader program id
    366     int *locs;              // Shader locations array (RL_MAX_SHADER_LOCATIONS)
    367 } Shader;
    368 
    369 // MaterialMap
    370 typedef struct MaterialMap {
    371     Texture2D texture;      // Material map texture
    372     Color color;            // Material map color
    373     float value;            // Material map value
    374 } MaterialMap;
    375 
    376 // Material, includes shader and maps
    377 typedef struct Material {
    378     Shader shader;          // Material shader
    379     MaterialMap *maps;      // Material maps array (MAX_MATERIAL_MAPS)
    380     float params[4];        // Material generic parameters (if required)
    381 } Material;
    382 
    383 // Transform, vertex transformation data
    384 typedef struct Transform {
    385     Vector3 translation;    // Translation
    386     Quaternion rotation;    // Rotation
    387     Vector3 scale;          // Scale
    388 } Transform;
    389 
    390 // Bone, skeletal animation bone
    391 typedef struct BoneInfo {
    392     char name[32];          // Bone name
    393     int parent;             // Bone parent
    394 } BoneInfo;
    395 
    396 // Model, meshes, materials and animation data
    397 typedef struct Model {
    398     Matrix transform;       // Local transform matrix
    399 
    400     int meshCount;          // Number of meshes
    401     int materialCount;      // Number of materials
    402     Mesh *meshes;           // Meshes array
    403     Material *materials;    // Materials array
    404     int *meshMaterial;      // Mesh material number
    405 
    406     // Animation data
    407     int boneCount;          // Number of bones
    408     BoneInfo *bones;        // Bones information (skeleton)
    409     Transform *bindPose;    // Bones base transformation (pose)
    410 } Model;
    411 
    412 // ModelAnimation
    413 typedef struct ModelAnimation {
    414     int boneCount;          // Number of bones
    415     int frameCount;         // Number of animation frames
    416     BoneInfo *bones;        // Bones information (skeleton)
    417     Transform **framePoses; // Poses array by frame
    418     char name[32];          // Animation name
    419 } ModelAnimation;
    420 
    421 // Ray, ray for raycasting
    422 typedef struct Ray {
    423     Vector3 position;       // Ray position (origin)
    424     Vector3 direction;      // Ray direction
    425 } Ray;
    426 
    427 // RayCollision, ray hit information
    428 typedef struct RayCollision {
    429     bool hit;               // Did the ray hit something?
    430     float distance;         // Distance to the nearest hit
    431     Vector3 point;          // Point of the nearest hit
    432     Vector3 normal;         // Surface normal of hit
    433 } RayCollision;
    434 
    435 // BoundingBox
    436 typedef struct BoundingBox {
    437     Vector3 min;            // Minimum vertex box-corner
    438     Vector3 max;            // Maximum vertex box-corner
    439 } BoundingBox;
    440 
    441 // Wave, audio wave data
    442 typedef struct Wave {
    443     unsigned int frameCount;    // Total number of frames (considering channels)
    444     unsigned int sampleRate;    // Frequency (samples per second)
    445     unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
    446     unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
    447     void *data;                 // Buffer data pointer
    448 } Wave;
    449 
    450 // Opaque structs declaration
    451 // NOTE: Actual structs are defined internally in raudio module
    452 typedef struct rAudioBuffer rAudioBuffer;
    453 typedef struct rAudioProcessor rAudioProcessor;
    454 
    455 // AudioStream, custom audio stream
    456 typedef struct AudioStream {
    457     rAudioBuffer *buffer;       // Pointer to internal data used by the audio system
    458     rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
    459 
    460     unsigned int sampleRate;    // Frequency (samples per second)
    461     unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
    462     unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
    463 } AudioStream;
    464 
    465 // Sound
    466 typedef struct Sound {
    467     AudioStream stream;         // Audio stream
    468     unsigned int frameCount;    // Total number of frames (considering channels)
    469 } Sound;
    470 
    471 // Music, audio stream, anything longer than ~10 seconds should be streamed
    472 typedef struct Music {
    473     AudioStream stream;         // Audio stream
    474     unsigned int frameCount;    // Total number of frames (considering channels)
    475     bool looping;               // Music looping enable
    476 
    477     int ctxType;                // Type of music context (audio filetype)
    478     void *ctxData;              // Audio context data, depends on type
    479 } Music;
    480 
    481 // VrDeviceInfo, Head-Mounted-Display device parameters
    482 typedef struct VrDeviceInfo {
    483     int hResolution;                // Horizontal resolution in pixels
    484     int vResolution;                // Vertical resolution in pixels
    485     float hScreenSize;              // Horizontal size in meters
    486     float vScreenSize;              // Vertical size in meters
    487     float eyeToScreenDistance;      // Distance between eye and display in meters
    488     float lensSeparationDistance;   // Lens separation distance in meters
    489     float interpupillaryDistance;   // IPD (distance between pupils) in meters
    490     float lensDistortionValues[4];  // Lens distortion constant parameters
    491     float chromaAbCorrection[4];    // Chromatic aberration correction parameters
    492 } VrDeviceInfo;
    493 
    494 // VrStereoConfig, VR stereo rendering configuration for simulator
    495 typedef struct VrStereoConfig {
    496     Matrix projection[2];           // VR projection matrices (per eye)
    497     Matrix viewOffset[2];           // VR view offset matrices (per eye)
    498     float leftLensCenter[2];        // VR left lens center
    499     float rightLensCenter[2];       // VR right lens center
    500     float leftScreenCenter[2];      // VR left screen center
    501     float rightScreenCenter[2];     // VR right screen center
    502     float scale[2];                 // VR distortion scale
    503     float scaleIn[2];               // VR distortion scale in
    504 } VrStereoConfig;
    505 
    506 // File path list
    507 typedef struct FilePathList {
    508     unsigned int capacity;          // Filepaths max entries
    509     unsigned int count;             // Filepaths entries count
    510     char **paths;                   // Filepaths entries
    511 } FilePathList;
    512 
    513 // Automation event
    514 typedef struct AutomationEvent {
    515     unsigned int frame;             // Event frame
    516     unsigned int type;              // Event type (AutomationEventType)
    517     int params[4];                  // Event parameters (if required)
    518 } AutomationEvent;
    519 
    520 // Automation event list
    521 typedef struct AutomationEventList {
    522     unsigned int capacity;          // Events max entries (MAX_AUTOMATION_EVENTS)
    523     unsigned int count;             // Events entries count
    524     AutomationEvent *events;        // Events entries
    525 } AutomationEventList;
    526 
    527 //----------------------------------------------------------------------------------
    528 // Enumerators Definition
    529 //----------------------------------------------------------------------------------
    530 // System/Window config flags
    531 // NOTE: Every bit registers one state (use it with bit masks)
    532 // By default all flags are set to 0
    533 typedef enum {
    534     FLAG_VSYNC_HINT         = 0x00000040,   // Set to try enabling V-Sync on GPU
    535     FLAG_FULLSCREEN_MODE    = 0x00000002,   // Set to run program in fullscreen
    536     FLAG_WINDOW_RESIZABLE   = 0x00000004,   // Set to allow resizable window
    537     FLAG_WINDOW_UNDECORATED = 0x00000008,   // Set to disable window decoration (frame and buttons)
    538     FLAG_WINDOW_HIDDEN      = 0x00000080,   // Set to hide window
    539     FLAG_WINDOW_MINIMIZED   = 0x00000200,   // Set to minimize window (iconify)
    540     FLAG_WINDOW_MAXIMIZED   = 0x00000400,   // Set to maximize window (expanded to monitor)
    541     FLAG_WINDOW_UNFOCUSED   = 0x00000800,   // Set to window non focused
    542     FLAG_WINDOW_TOPMOST     = 0x00001000,   // Set to window always on top
    543     FLAG_WINDOW_ALWAYS_RUN  = 0x00000100,   // Set to allow windows running while minimized
    544     FLAG_WINDOW_TRANSPARENT = 0x00000010,   // Set to allow transparent framebuffer
    545     FLAG_WINDOW_HIGHDPI     = 0x00002000,   // Set to support HighDPI
    546     FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
    547     FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
    548     FLAG_MSAA_4X_HINT       = 0x00000020,   // Set to try enabling MSAA 4X
    549     FLAG_INTERLACED_HINT    = 0x00010000    // Set to try enabling interlaced video format (for V3D)
    550 } ConfigFlags;
    551 
    552 // Trace log level
    553 // NOTE: Organized by priority level
    554 typedef enum {
    555     LOG_ALL = 0,        // Display all logs
    556     LOG_TRACE,          // Trace logging, intended for internal use only
    557     LOG_DEBUG,          // Debug logging, used for internal debugging, it should be disabled on release builds
    558     LOG_INFO,           // Info logging, used for program execution info
    559     LOG_WARNING,        // Warning logging, used on recoverable failures
    560     LOG_ERROR,          // Error logging, used on unrecoverable failures
    561     LOG_FATAL,          // Fatal logging, used to abort program: exit(EXIT_FAILURE)
    562     LOG_NONE            // Disable logging
    563 } TraceLogLevel;
    564 
    565 // Keyboard keys (US keyboard layout)
    566 // NOTE: Use GetKeyPressed() to allow redefining
    567 // required keys for alternative layouts
    568 typedef enum {
    569     KEY_NULL            = 0,        // Key: NULL, used for no key pressed
    570     // Alphanumeric keys
    571     KEY_APOSTROPHE      = 39,       // Key: '
    572     KEY_COMMA           = 44,       // Key: ,
    573     KEY_MINUS           = 45,       // Key: -
    574     KEY_PERIOD          = 46,       // Key: .
    575     KEY_SLASH           = 47,       // Key: /
    576     KEY_ZERO            = 48,       // Key: 0
    577     KEY_ONE             = 49,       // Key: 1
    578     KEY_TWO             = 50,       // Key: 2
    579     KEY_THREE           = 51,       // Key: 3
    580     KEY_FOUR            = 52,       // Key: 4
    581     KEY_FIVE            = 53,       // Key: 5
    582     KEY_SIX             = 54,       // Key: 6
    583     KEY_SEVEN           = 55,       // Key: 7
    584     KEY_EIGHT           = 56,       // Key: 8
    585     KEY_NINE            = 57,       // Key: 9
    586     KEY_SEMICOLON       = 59,       // Key: ;
    587     KEY_EQUAL           = 61,       // Key: =
    588     KEY_A               = 65,       // Key: A | a
    589     KEY_B               = 66,       // Key: B | b
    590     KEY_C               = 67,       // Key: C | c
    591     KEY_D               = 68,       // Key: D | d
    592     KEY_E               = 69,       // Key: E | e
    593     KEY_F               = 70,       // Key: F | f
    594     KEY_G               = 71,       // Key: G | g
    595     KEY_H               = 72,       // Key: H | h
    596     KEY_I               = 73,       // Key: I | i
    597     KEY_J               = 74,       // Key: J | j
    598     KEY_K               = 75,       // Key: K | k
    599     KEY_L               = 76,       // Key: L | l
    600     KEY_M               = 77,       // Key: M | m
    601     KEY_N               = 78,       // Key: N | n
    602     KEY_O               = 79,       // Key: O | o
    603     KEY_P               = 80,       // Key: P | p
    604     KEY_Q               = 81,       // Key: Q | q
    605     KEY_R               = 82,       // Key: R | r
    606     KEY_S               = 83,       // Key: S | s
    607     KEY_T               = 84,       // Key: T | t
    608     KEY_U               = 85,       // Key: U | u
    609     KEY_V               = 86,       // Key: V | v
    610     KEY_W               = 87,       // Key: W | w
    611     KEY_X               = 88,       // Key: X | x
    612     KEY_Y               = 89,       // Key: Y | y
    613     KEY_Z               = 90,       // Key: Z | z
    614     KEY_LEFT_BRACKET    = 91,       // Key: [
    615     KEY_BACKSLASH       = 92,       // Key: '\'
    616     KEY_RIGHT_BRACKET   = 93,       // Key: ]
    617     KEY_GRAVE           = 96,       // Key: `
    618     // Function keys
    619     KEY_SPACE           = 32,       // Key: Space
    620     KEY_ESCAPE          = 256,      // Key: Esc
    621     KEY_ENTER           = 257,      // Key: Enter
    622     KEY_TAB             = 258,      // Key: Tab
    623     KEY_BACKSPACE       = 259,      // Key: Backspace
    624     KEY_INSERT          = 260,      // Key: Ins
    625     KEY_DELETE          = 261,      // Key: Del
    626     KEY_RIGHT           = 262,      // Key: Cursor right
    627     KEY_LEFT            = 263,      // Key: Cursor left
    628     KEY_DOWN            = 264,      // Key: Cursor down
    629     KEY_UP              = 265,      // Key: Cursor up
    630     KEY_PAGE_UP         = 266,      // Key: Page up
    631     KEY_PAGE_DOWN       = 267,      // Key: Page down
    632     KEY_HOME            = 268,      // Key: Home
    633     KEY_END             = 269,      // Key: End
    634     KEY_CAPS_LOCK       = 280,      // Key: Caps lock
    635     KEY_SCROLL_LOCK     = 281,      // Key: Scroll down
    636     KEY_NUM_LOCK        = 282,      // Key: Num lock
    637     KEY_PRINT_SCREEN    = 283,      // Key: Print screen
    638     KEY_PAUSE           = 284,      // Key: Pause
    639     KEY_F1              = 290,      // Key: F1
    640     KEY_F2              = 291,      // Key: F2
    641     KEY_F3              = 292,      // Key: F3
    642     KEY_F4              = 293,      // Key: F4
    643     KEY_F5              = 294,      // Key: F5
    644     KEY_F6              = 295,      // Key: F6
    645     KEY_F7              = 296,      // Key: F7
    646     KEY_F8              = 297,      // Key: F8
    647     KEY_F9              = 298,      // Key: F9
    648     KEY_F10             = 299,      // Key: F10
    649     KEY_F11             = 300,      // Key: F11
    650     KEY_F12             = 301,      // Key: F12
    651     KEY_LEFT_SHIFT      = 340,      // Key: Shift left
    652     KEY_LEFT_CONTROL    = 341,      // Key: Control left
    653     KEY_LEFT_ALT        = 342,      // Key: Alt left
    654     KEY_LEFT_SUPER      = 343,      // Key: Super left
    655     KEY_RIGHT_SHIFT     = 344,      // Key: Shift right
    656     KEY_RIGHT_CONTROL   = 345,      // Key: Control right
    657     KEY_RIGHT_ALT       = 346,      // Key: Alt right
    658     KEY_RIGHT_SUPER     = 347,      // Key: Super right
    659     KEY_KB_MENU         = 348,      // Key: KB menu
    660     // Keypad keys
    661     KEY_KP_0            = 320,      // Key: Keypad 0
    662     KEY_KP_1            = 321,      // Key: Keypad 1
    663     KEY_KP_2            = 322,      // Key: Keypad 2
    664     KEY_KP_3            = 323,      // Key: Keypad 3
    665     KEY_KP_4            = 324,      // Key: Keypad 4
    666     KEY_KP_5            = 325,      // Key: Keypad 5
    667     KEY_KP_6            = 326,      // Key: Keypad 6
    668     KEY_KP_7            = 327,      // Key: Keypad 7
    669     KEY_KP_8            = 328,      // Key: Keypad 8
    670     KEY_KP_9            = 329,      // Key: Keypad 9
    671     KEY_KP_DECIMAL      = 330,      // Key: Keypad .
    672     KEY_KP_DIVIDE       = 331,      // Key: Keypad /
    673     KEY_KP_MULTIPLY     = 332,      // Key: Keypad *
    674     KEY_KP_SUBTRACT     = 333,      // Key: Keypad -
    675     KEY_KP_ADD          = 334,      // Key: Keypad +
    676     KEY_KP_ENTER        = 335,      // Key: Keypad Enter
    677     KEY_KP_EQUAL        = 336,      // Key: Keypad =
    678     // Android key buttons
    679     KEY_BACK            = 4,        // Key: Android back button
    680     KEY_MENU            = 5,        // Key: Android menu button
    681     KEY_VOLUME_UP       = 24,       // Key: Android volume up button
    682     KEY_VOLUME_DOWN     = 25        // Key: Android volume down button
    683 } KeyboardKey;
    684 
    685 // Add backwards compatibility support for deprecated names
    686 #define MOUSE_LEFT_BUTTON   MOUSE_BUTTON_LEFT
    687 #define MOUSE_RIGHT_BUTTON  MOUSE_BUTTON_RIGHT
    688 #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
    689 
    690 // Mouse buttons
    691 typedef enum {
    692     MOUSE_BUTTON_LEFT    = 0,       // Mouse button left
    693     MOUSE_BUTTON_RIGHT   = 1,       // Mouse button right
    694     MOUSE_BUTTON_MIDDLE  = 2,       // Mouse button middle (pressed wheel)
    695     MOUSE_BUTTON_SIDE    = 3,       // Mouse button side (advanced mouse device)
    696     MOUSE_BUTTON_EXTRA   = 4,       // Mouse button extra (advanced mouse device)
    697     MOUSE_BUTTON_FORWARD = 5,       // Mouse button forward (advanced mouse device)
    698     MOUSE_BUTTON_BACK    = 6,       // Mouse button back (advanced mouse device)
    699 } MouseButton;
    700 
    701 // Mouse cursor
    702 typedef enum {
    703     MOUSE_CURSOR_DEFAULT       = 0,     // Default pointer shape
    704     MOUSE_CURSOR_ARROW         = 1,     // Arrow shape
    705     MOUSE_CURSOR_IBEAM         = 2,     // Text writing cursor shape
    706     MOUSE_CURSOR_CROSSHAIR     = 3,     // Cross shape
    707     MOUSE_CURSOR_POINTING_HAND = 4,     // Pointing hand cursor
    708     MOUSE_CURSOR_RESIZE_EW     = 5,     // Horizontal resize/move arrow shape
    709     MOUSE_CURSOR_RESIZE_NS     = 6,     // Vertical resize/move arrow shape
    710     MOUSE_CURSOR_RESIZE_NWSE   = 7,     // Top-left to bottom-right diagonal resize/move arrow shape
    711     MOUSE_CURSOR_RESIZE_NESW   = 8,     // The top-right to bottom-left diagonal resize/move arrow shape
    712     MOUSE_CURSOR_RESIZE_ALL    = 9,     // The omnidirectional resize/move cursor shape
    713     MOUSE_CURSOR_NOT_ALLOWED   = 10     // The operation-not-allowed shape
    714 } MouseCursor;
    715 
    716 // Gamepad buttons
    717 typedef enum {
    718     GAMEPAD_BUTTON_UNKNOWN = 0,         // Unknown button, just for error checking
    719     GAMEPAD_BUTTON_LEFT_FACE_UP,        // Gamepad left DPAD up button
    720     GAMEPAD_BUTTON_LEFT_FACE_RIGHT,     // Gamepad left DPAD right button
    721     GAMEPAD_BUTTON_LEFT_FACE_DOWN,      // Gamepad left DPAD down button
    722     GAMEPAD_BUTTON_LEFT_FACE_LEFT,      // Gamepad left DPAD left button
    723     GAMEPAD_BUTTON_RIGHT_FACE_UP,       // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
    724     GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,    // Gamepad right button right (i.e. PS3: Square, Xbox: X)
    725     GAMEPAD_BUTTON_RIGHT_FACE_DOWN,     // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
    726     GAMEPAD_BUTTON_RIGHT_FACE_LEFT,     // Gamepad right button left (i.e. PS3: Circle, Xbox: B)
    727     GAMEPAD_BUTTON_LEFT_TRIGGER_1,      // Gamepad top/back trigger left (first), it could be a trailing button
    728     GAMEPAD_BUTTON_LEFT_TRIGGER_2,      // Gamepad top/back trigger left (second), it could be a trailing button
    729     GAMEPAD_BUTTON_RIGHT_TRIGGER_1,     // Gamepad top/back trigger right (one), it could be a trailing button
    730     GAMEPAD_BUTTON_RIGHT_TRIGGER_2,     // Gamepad top/back trigger right (second), it could be a trailing button
    731     GAMEPAD_BUTTON_MIDDLE_LEFT,         // Gamepad center buttons, left one (i.e. PS3: Select)
    732     GAMEPAD_BUTTON_MIDDLE,              // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
    733     GAMEPAD_BUTTON_MIDDLE_RIGHT,        // Gamepad center buttons, right one (i.e. PS3: Start)
    734     GAMEPAD_BUTTON_LEFT_THUMB,          // Gamepad joystick pressed button left
    735     GAMEPAD_BUTTON_RIGHT_THUMB          // Gamepad joystick pressed button right
    736 } GamepadButton;
    737 
    738 // Gamepad axis
    739 typedef enum {
    740     GAMEPAD_AXIS_LEFT_X        = 0,     // Gamepad left stick X axis
    741     GAMEPAD_AXIS_LEFT_Y        = 1,     // Gamepad left stick Y axis
    742     GAMEPAD_AXIS_RIGHT_X       = 2,     // Gamepad right stick X axis
    743     GAMEPAD_AXIS_RIGHT_Y       = 3,     // Gamepad right stick Y axis
    744     GAMEPAD_AXIS_LEFT_TRIGGER  = 4,     // Gamepad back trigger left, pressure level: [1..-1]
    745     GAMEPAD_AXIS_RIGHT_TRIGGER = 5      // Gamepad back trigger right, pressure level: [1..-1]
    746 } GamepadAxis;
    747 
    748 // Material map index
    749 typedef enum {
    750     MATERIAL_MAP_ALBEDO = 0,        // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
    751     MATERIAL_MAP_METALNESS,         // Metalness material (same as: MATERIAL_MAP_SPECULAR)
    752     MATERIAL_MAP_NORMAL,            // Normal material
    753     MATERIAL_MAP_ROUGHNESS,         // Roughness material
    754     MATERIAL_MAP_OCCLUSION,         // Ambient occlusion material
    755     MATERIAL_MAP_EMISSION,          // Emission material
    756     MATERIAL_MAP_HEIGHT,            // Heightmap material
    757     MATERIAL_MAP_CUBEMAP,           // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
    758     MATERIAL_MAP_IRRADIANCE,        // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
    759     MATERIAL_MAP_PREFILTER,         // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
    760     MATERIAL_MAP_BRDF               // Brdf material
    761 } MaterialMapIndex;
    762 
    763 #define MATERIAL_MAP_DIFFUSE      MATERIAL_MAP_ALBEDO
    764 #define MATERIAL_MAP_SPECULAR     MATERIAL_MAP_METALNESS
    765 
    766 // Shader location index
    767 typedef enum {
    768     SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
    769     SHADER_LOC_VERTEX_TEXCOORD01,   // Shader location: vertex attribute: texcoord01
    770     SHADER_LOC_VERTEX_TEXCOORD02,   // Shader location: vertex attribute: texcoord02
    771     SHADER_LOC_VERTEX_NORMAL,       // Shader location: vertex attribute: normal
    772     SHADER_LOC_VERTEX_TANGENT,      // Shader location: vertex attribute: tangent
    773     SHADER_LOC_VERTEX_COLOR,        // Shader location: vertex attribute: color
    774     SHADER_LOC_MATRIX_MVP,          // Shader location: matrix uniform: model-view-projection
    775     SHADER_LOC_MATRIX_VIEW,         // Shader location: matrix uniform: view (camera transform)
    776     SHADER_LOC_MATRIX_PROJECTION,   // Shader location: matrix uniform: projection
    777     SHADER_LOC_MATRIX_MODEL,        // Shader location: matrix uniform: model (transform)
    778     SHADER_LOC_MATRIX_NORMAL,       // Shader location: matrix uniform: normal
    779     SHADER_LOC_VECTOR_VIEW,         // Shader location: vector uniform: view
    780     SHADER_LOC_COLOR_DIFFUSE,       // Shader location: vector uniform: diffuse color
    781     SHADER_LOC_COLOR_SPECULAR,      // Shader location: vector uniform: specular color
    782     SHADER_LOC_COLOR_AMBIENT,       // Shader location: vector uniform: ambient color
    783     SHADER_LOC_MAP_ALBEDO,          // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
    784     SHADER_LOC_MAP_METALNESS,       // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
    785     SHADER_LOC_MAP_NORMAL,          // Shader location: sampler2d texture: normal
    786     SHADER_LOC_MAP_ROUGHNESS,       // Shader location: sampler2d texture: roughness
    787     SHADER_LOC_MAP_OCCLUSION,       // Shader location: sampler2d texture: occlusion
    788     SHADER_LOC_MAP_EMISSION,        // Shader location: sampler2d texture: emission
    789     SHADER_LOC_MAP_HEIGHT,          // Shader location: sampler2d texture: height
    790     SHADER_LOC_MAP_CUBEMAP,         // Shader location: samplerCube texture: cubemap
    791     SHADER_LOC_MAP_IRRADIANCE,      // Shader location: samplerCube texture: irradiance
    792     SHADER_LOC_MAP_PREFILTER,       // Shader location: samplerCube texture: prefilter
    793     SHADER_LOC_MAP_BRDF             // Shader location: sampler2d texture: brdf
    794 } ShaderLocationIndex;
    795 
    796 #define SHADER_LOC_MAP_DIFFUSE      SHADER_LOC_MAP_ALBEDO
    797 #define SHADER_LOC_MAP_SPECULAR     SHADER_LOC_MAP_METALNESS
    798 
    799 // Shader uniform data type
    800 typedef enum {
    801     SHADER_UNIFORM_FLOAT = 0,       // Shader uniform type: float
    802     SHADER_UNIFORM_VEC2,            // Shader uniform type: vec2 (2 float)
    803     SHADER_UNIFORM_VEC3,            // Shader uniform type: vec3 (3 float)
    804     SHADER_UNIFORM_VEC4,            // Shader uniform type: vec4 (4 float)
    805     SHADER_UNIFORM_INT,             // Shader uniform type: int
    806     SHADER_UNIFORM_IVEC2,           // Shader uniform type: ivec2 (2 int)
    807     SHADER_UNIFORM_IVEC3,           // Shader uniform type: ivec3 (3 int)
    808     SHADER_UNIFORM_IVEC4,           // Shader uniform type: ivec4 (4 int)
    809     SHADER_UNIFORM_SAMPLER2D        // Shader uniform type: sampler2d
    810 } ShaderUniformDataType;
    811 
    812 // Shader attribute data types
    813 typedef enum {
    814     SHADER_ATTRIB_FLOAT = 0,        // Shader attribute type: float
    815     SHADER_ATTRIB_VEC2,             // Shader attribute type: vec2 (2 float)
    816     SHADER_ATTRIB_VEC3,             // Shader attribute type: vec3 (3 float)
    817     SHADER_ATTRIB_VEC4              // Shader attribute type: vec4 (4 float)
    818 } ShaderAttributeDataType;
    819 
    820 // Pixel formats
    821 // NOTE: Support depends on OpenGL version and platform
    822 typedef enum {
    823     PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
    824     PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,    // 8*2 bpp (2 channels)
    825     PIXELFORMAT_UNCOMPRESSED_R5G6B5,        // 16 bpp
    826     PIXELFORMAT_UNCOMPRESSED_R8G8B8,        // 24 bpp
    827     PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,      // 16 bpp (1 bit alpha)
    828     PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,      // 16 bpp (4 bit alpha)
    829     PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,      // 32 bpp
    830     PIXELFORMAT_UNCOMPRESSED_R32,           // 32 bpp (1 channel - float)
    831     PIXELFORMAT_UNCOMPRESSED_R32G32B32,     // 32*3 bpp (3 channels - float)
    832     PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,  // 32*4 bpp (4 channels - float)
    833     PIXELFORMAT_UNCOMPRESSED_R16,           // 16 bpp (1 channel - half float)
    834     PIXELFORMAT_UNCOMPRESSED_R16G16B16,     // 16*3 bpp (3 channels - half float)
    835     PIXELFORMAT_UNCOMPRESSED_R16G16B16A16,  // 16*4 bpp (4 channels - half float)
    836     PIXELFORMAT_COMPRESSED_DXT1_RGB,        // 4 bpp (no alpha)
    837     PIXELFORMAT_COMPRESSED_DXT1_RGBA,       // 4 bpp (1 bit alpha)
    838     PIXELFORMAT_COMPRESSED_DXT3_RGBA,       // 8 bpp
    839     PIXELFORMAT_COMPRESSED_DXT5_RGBA,       // 8 bpp
    840     PIXELFORMAT_COMPRESSED_ETC1_RGB,        // 4 bpp
    841     PIXELFORMAT_COMPRESSED_ETC2_RGB,        // 4 bpp
    842     PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,   // 8 bpp
    843     PIXELFORMAT_COMPRESSED_PVRT_RGB,        // 4 bpp
    844     PIXELFORMAT_COMPRESSED_PVRT_RGBA,       // 4 bpp
    845     PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,   // 8 bpp
    846     PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA    // 2 bpp
    847 } PixelFormat;
    848 
    849 // Texture parameters: filter mode
    850 // NOTE 1: Filtering considers mipmaps if available in the texture
    851 // NOTE 2: Filter is accordingly set for minification and magnification
    852 typedef enum {
    853     TEXTURE_FILTER_POINT = 0,               // No filter, just pixel approximation
    854     TEXTURE_FILTER_BILINEAR,                // Linear filtering
    855     TEXTURE_FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
    856     TEXTURE_FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
    857     TEXTURE_FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
    858     TEXTURE_FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
    859 } TextureFilter;
    860 
    861 // Texture parameters: wrap mode
    862 typedef enum {
    863     TEXTURE_WRAP_REPEAT = 0,                // Repeats texture in tiled mode
    864     TEXTURE_WRAP_CLAMP,                     // Clamps texture to edge pixel in tiled mode
    865     TEXTURE_WRAP_MIRROR_REPEAT,             // Mirrors and repeats the texture in tiled mode
    866     TEXTURE_WRAP_MIRROR_CLAMP               // Mirrors and clamps to border the texture in tiled mode
    867 } TextureWrap;
    868 
    869 // Cubemap layouts
    870 typedef enum {
    871     CUBEMAP_LAYOUT_AUTO_DETECT = 0,         // Automatically detect layout type
    872     CUBEMAP_LAYOUT_LINE_VERTICAL,           // Layout is defined by a vertical line with faces
    873     CUBEMAP_LAYOUT_LINE_HORIZONTAL,         // Layout is defined by a horizontal line with faces
    874     CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,     // Layout is defined by a 3x4 cross with cubemap faces
    875     CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,     // Layout is defined by a 4x3 cross with cubemap faces
    876     CUBEMAP_LAYOUT_PANORAMA                 // Layout is defined by a panorama image (equirrectangular map)
    877 } CubemapLayout;
    878 
    879 // Font type, defines generation method
    880 typedef enum {
    881     FONT_DEFAULT = 0,               // Default font generation, anti-aliased
    882     FONT_BITMAP,                    // Bitmap font generation, no anti-aliasing
    883     FONT_SDF                        // SDF font generation, requires external shader
    884 } FontType;
    885 
    886 // Color blending modes (pre-defined)
    887 typedef enum {
    888     BLEND_ALPHA = 0,                // Blend textures considering alpha (default)
    889     BLEND_ADDITIVE,                 // Blend textures adding colors
    890     BLEND_MULTIPLIED,               // Blend textures multiplying colors
    891     BLEND_ADD_COLORS,               // Blend textures adding colors (alternative)
    892     BLEND_SUBTRACT_COLORS,          // Blend textures subtracting colors (alternative)
    893     BLEND_ALPHA_PREMULTIPLY,        // Blend premultiplied textures considering alpha
    894     BLEND_CUSTOM,                   // Blend textures using custom src/dst factors (use rlSetBlendFactors())
    895     BLEND_CUSTOM_SEPARATE           // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
    896 } BlendMode;
    897 
    898 // Gesture
    899 // NOTE: Provided as bit-wise flags to enable only desired gestures
    900 typedef enum {
    901     GESTURE_NONE        = 0,        // No gesture
    902     GESTURE_TAP         = 1,        // Tap gesture
    903     GESTURE_DOUBLETAP   = 2,        // Double tap gesture
    904     GESTURE_HOLD        = 4,        // Hold gesture
    905     GESTURE_DRAG        = 8,        // Drag gesture
    906     GESTURE_SWIPE_RIGHT = 16,       // Swipe right gesture
    907     GESTURE_SWIPE_LEFT  = 32,       // Swipe left gesture
    908     GESTURE_SWIPE_UP    = 64,       // Swipe up gesture
    909     GESTURE_SWIPE_DOWN  = 128,      // Swipe down gesture
    910     GESTURE_PINCH_IN    = 256,      // Pinch in gesture
    911     GESTURE_PINCH_OUT   = 512       // Pinch out gesture
    912 } Gesture;
    913 
    914 // Camera system modes
    915 typedef enum {
    916     CAMERA_CUSTOM = 0,              // Custom camera
    917     CAMERA_FREE,                    // Free camera
    918     CAMERA_ORBITAL,                 // Orbital camera
    919     CAMERA_FIRST_PERSON,            // First person camera
    920     CAMERA_THIRD_PERSON             // Third person camera
    921 } CameraMode;
    922 
    923 // Camera projection
    924 typedef enum {
    925     CAMERA_PERSPECTIVE = 0,         // Perspective projection
    926     CAMERA_ORTHOGRAPHIC             // Orthographic projection
    927 } CameraProjection;
    928 
    929 // N-patch layout
    930 typedef enum {
    931     NPATCH_NINE_PATCH = 0,          // Npatch layout: 3x3 tiles
    932     NPATCH_THREE_PATCH_VERTICAL,    // Npatch layout: 1x3 tiles
    933     NPATCH_THREE_PATCH_HORIZONTAL   // Npatch layout: 3x1 tiles
    934 } NPatchLayout;
    935 
    936 // Callbacks to hook some internal functions
    937 // WARNING: These callbacks are intended for advance users
    938 typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);  // Logging: Redirect trace log messages
    939 typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize);    // FileIO: Load binary data
    940 typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize);   // FileIO: Save binary data
    941 typedef char *(*LoadFileTextCallback)(const char *fileName);            // FileIO: Load text data
    942 typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
    943 
    944 //------------------------------------------------------------------------------------
    945 // Global Variables Definition
    946 //------------------------------------------------------------------------------------
    947 // It's lonely here...
    948 
    949 //------------------------------------------------------------------------------------
    950 // Window and Graphics Device Functions (Module: core)
    951 //------------------------------------------------------------------------------------
    952 
    953 #if defined(__cplusplus)
    954 extern "C" {            // Prevents name mangling of functions
    955 #endif
    956 
    957 // Window-related functions
    958 RLAPI void InitWindow(int width, int height, const char *title);  // Initialize window and OpenGL context
    959 RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context
    960 RLAPI bool WindowShouldClose(void);                               // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
    961 RLAPI bool IsWindowReady(void);                                   // Check if window has been initialized successfully
    962 RLAPI bool IsWindowFullscreen(void);                              // Check if window is currently fullscreen
    963 RLAPI bool IsWindowHidden(void);                                  // Check if window is currently hidden (only PLATFORM_DESKTOP)
    964 RLAPI bool IsWindowMinimized(void);                               // Check if window is currently minimized (only PLATFORM_DESKTOP)
    965 RLAPI bool IsWindowMaximized(void);                               // Check if window is currently maximized (only PLATFORM_DESKTOP)
    966 RLAPI bool IsWindowFocused(void);                                 // Check if window is currently focused (only PLATFORM_DESKTOP)
    967 RLAPI bool IsWindowResized(void);                                 // Check if window has been resized last frame
    968 RLAPI bool IsWindowState(unsigned int flag);                      // Check if one specific window flag is enabled
    969 RLAPI void SetWindowState(unsigned int flags);                    // Set window configuration state using flags (only PLATFORM_DESKTOP)
    970 RLAPI void ClearWindowState(unsigned int flags);                  // Clear window configuration state flags
    971 RLAPI void ToggleFullscreen(void);                                // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
    972 RLAPI void ToggleBorderlessWindowed(void);                        // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
    973 RLAPI void MaximizeWindow(void);                                  // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
    974 RLAPI void MinimizeWindow(void);                                  // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
    975 RLAPI void RestoreWindow(void);                                   // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
    976 RLAPI void SetWindowIcon(Image image);                            // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
    977 RLAPI void SetWindowIcons(Image *images, int count);              // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
    978 RLAPI void SetWindowTitle(const char *title);                     // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
    979 RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen (only PLATFORM_DESKTOP)
    980 RLAPI void SetWindowMonitor(int monitor);                         // Set monitor for the current window
    981 RLAPI void SetWindowMinSize(int width, int height);               // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
    982 RLAPI void SetWindowMaxSize(int width, int height);               // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
    983 RLAPI void SetWindowSize(int width, int height);                  // Set window dimensions
    984 RLAPI void SetWindowOpacity(float opacity);                       // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
    985 RLAPI void SetWindowFocused(void);                                // Set window focused (only PLATFORM_DESKTOP)
    986 RLAPI void *GetWindowHandle(void);                                // Get native window handle
    987 RLAPI int GetScreenWidth(void);                                   // Get current screen width
    988 RLAPI int GetScreenHeight(void);                                  // Get current screen height
    989 RLAPI int GetRenderWidth(void);                                   // Get current render width (it considers HiDPI)
    990 RLAPI int GetRenderHeight(void);                                  // Get current render height (it considers HiDPI)
    991 RLAPI int GetMonitorCount(void);                                  // Get number of connected monitors
    992 RLAPI int GetCurrentMonitor(void);                                // Get current connected monitor
    993 RLAPI Vector2 GetMonitorPosition(int monitor);                    // Get specified monitor position
    994 RLAPI int GetMonitorWidth(int monitor);                           // Get specified monitor width (current video mode used by monitor)
    995 RLAPI int GetMonitorHeight(int monitor);                          // Get specified monitor height (current video mode used by monitor)
    996 RLAPI int GetMonitorPhysicalWidth(int monitor);                   // Get specified monitor physical width in millimetres
    997 RLAPI int GetMonitorPhysicalHeight(int monitor);                  // Get specified monitor physical height in millimetres
    998 RLAPI int GetMonitorRefreshRate(int monitor);                     // Get specified monitor refresh rate
    999 RLAPI Vector2 GetWindowPosition(void);                            // Get window position XY on monitor
   1000 RLAPI Vector2 GetWindowScaleDPI(void);                            // Get window scale DPI factor
   1001 RLAPI const char *GetMonitorName(int monitor);                    // Get the human-readable, UTF-8 encoded name of the specified monitor
   1002 RLAPI void SetClipboardText(const char *text);                    // Set clipboard text content
   1003 RLAPI const char *GetClipboardText(void);                         // Get clipboard text content
   1004 RLAPI void EnableEventWaiting(void);                              // Enable waiting for events on EndDrawing(), no automatic event polling
   1005 RLAPI void DisableEventWaiting(void);                             // Disable waiting for events on EndDrawing(), automatic events polling
   1006 
   1007 // Cursor-related functions
   1008 RLAPI void ShowCursor(void);                                      // Shows cursor
   1009 RLAPI void HideCursor(void);                                      // Hides cursor
   1010 RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible
   1011 RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor)
   1012 RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor)
   1013 RLAPI bool IsCursorOnScreen(void);                                // Check if cursor is on the screen
   1014 
   1015 // Drawing-related functions
   1016 RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color)
   1017 RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing
   1018 RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering)
   1019 RLAPI void BeginMode2D(Camera2D camera);                          // Begin 2D mode with custom camera (2D)
   1020 RLAPI void EndMode2D(void);                                       // Ends 2D mode with custom camera
   1021 RLAPI void BeginMode3D(Camera3D camera);                          // Begin 3D mode with custom camera (3D)
   1022 RLAPI void EndMode3D(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
   1023 RLAPI void BeginTextureMode(RenderTexture2D target);              // Begin drawing to render texture
   1024 RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture
   1025 RLAPI void BeginShaderMode(Shader shader);                        // Begin custom shader drawing
   1026 RLAPI void EndShaderMode(void);                                   // End custom shader drawing (use default shader)
   1027 RLAPI void BeginBlendMode(int mode);                              // Begin blending mode (alpha, additive, multiplied, subtract, custom)
   1028 RLAPI void EndBlendMode(void);                                    // End blending mode (reset to default: alpha blending)
   1029 RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
   1030 RLAPI void EndScissorMode(void);                                  // End scissor mode
   1031 RLAPI void BeginVrStereoMode(VrStereoConfig config);              // Begin stereo rendering (requires VR simulator)
   1032 RLAPI void EndVrStereoMode(void);                                 // End stereo rendering (requires VR simulator)
   1033 
   1034 // VR stereo config functions for VR simulator
   1035 RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device);     // Load VR stereo config for VR simulator device parameters
   1036 RLAPI void UnloadVrStereoConfig(VrStereoConfig config);           // Unload VR stereo config
   1037 
   1038 // Shader management functions
   1039 // NOTE: Shader functionality is not available on OpenGL 1.1
   1040 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);   // Load shader from files and bind default locations
   1041 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
   1042 RLAPI bool IsShaderReady(Shader shader);                                   // Check if a shader is ready
   1043 RLAPI int GetShaderLocation(Shader shader, const char *uniformName);       // Get shader uniform location
   1044 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName);  // Get shader attribute location
   1045 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);               // Set shader uniform value
   1046 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);   // Set shader uniform value vector
   1047 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);         // Set shader uniform value (matrix 4x4)
   1048 RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
   1049 RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
   1050 
   1051 // Screen-space-related functions
   1052 RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);            // Get a ray trace from mouse position
   1053 RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
   1054 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);        // Get the screen space position for a 3d world space position
   1055 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
   1056 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera);    // Get the screen space position for a 2d camera world space position
   1057 RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera);    // Get the world space position for a 2d camera screen space position
   1058 RLAPI Matrix GetCameraMatrix(Camera camera);                            // Get camera transform matrix (view matrix)
   1059 RLAPI Matrix GetCameraMatrix2D(Camera2D camera);                        // Get camera 2d transform matrix
   1060 
   1061 // Timing-related functions
   1062 RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
   1063 RLAPI float GetFrameTime(void);                                   // Get time in seconds for last frame drawn (delta time)
   1064 RLAPI double GetTime(void);                                       // Get elapsed time in seconds since InitWindow()
   1065 RLAPI int GetFPS(void);                                           // Get current FPS
   1066 
   1067 // Custom frame control functions
   1068 // NOTE: Those functions are intended for advance users that want full control over the frame processing
   1069 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
   1070 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
   1071 RLAPI void SwapScreenBuffer(void);                                // Swap back buffer with front buffer (screen drawing)
   1072 RLAPI void PollInputEvents(void);                                 // Register all input events
   1073 RLAPI void WaitTime(double seconds);                              // Wait for some time (halt program execution)
   1074 
   1075 // Random values generation functions
   1076 RLAPI void SetRandomSeed(unsigned int seed);                      // Set the seed for the random number generator
   1077 RLAPI int GetRandomValue(int min, int max);                       // Get a random value between min and max (both included)
   1078 RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
   1079 RLAPI void UnloadRandomSequence(int *sequence);                   // Unload random values sequence
   1080 
   1081 // Misc. functions
   1082 RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (filename extension defines format)
   1083 RLAPI void SetConfigFlags(unsigned int flags);                    // Setup init configuration flags (view FLAGS)
   1084 RLAPI void OpenURL(const char *url);                              // Open URL with default system browser (if available)
   1085 
   1086 // NOTE: Following functions implemented in module [utils]
   1087 //------------------------------------------------------------------
   1088 RLAPI void TraceLog(int logLevel, const char *text, ...);         // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
   1089 RLAPI void SetTraceLogLevel(int logLevel);                        // Set the current threshold (minimum) log level
   1090 RLAPI void *MemAlloc(unsigned int size);                          // Internal memory allocator
   1091 RLAPI void *MemRealloc(void *ptr, unsigned int size);             // Internal memory reallocator
   1092 RLAPI void MemFree(void *ptr);                                    // Internal memory free
   1093 
   1094 // Set custom callbacks
   1095 // WARNING: Callbacks setup is intended for advance users
   1096 RLAPI void SetTraceLogCallback(TraceLogCallback callback);         // Set custom trace log
   1097 RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
   1098 RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
   1099 RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
   1100 RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
   1101 
   1102 // Files management functions
   1103 RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
   1104 RLAPI void UnloadFileData(unsigned char *data);                   // Unload file data allocated by LoadFileData()
   1105 RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
   1106 RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
   1107 RLAPI char *LoadFileText(const char *fileName);                   // Load text data from file (read), returns a '\0' terminated string
   1108 RLAPI void UnloadFileText(char *text);                            // Unload file text data allocated by LoadFileText()
   1109 RLAPI bool SaveFileText(const char *fileName, char *text);        // Save text data to file (write), string must be '\0' terminated, returns true on success
   1110 //------------------------------------------------------------------
   1111 
   1112 // File system functions
   1113 RLAPI bool FileExists(const char *fileName);                      // Check if file exists
   1114 RLAPI bool DirectoryExists(const char *dirPath);                  // Check if a directory path exists
   1115 RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
   1116 RLAPI int GetFileLength(const char *fileName);                    // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
   1117 RLAPI const char *GetFileExtension(const char *fileName);         // Get pointer to extension for a filename string (includes dot: '.png')
   1118 RLAPI const char *GetFileName(const char *filePath);              // Get pointer to filename for a path string
   1119 RLAPI const char *GetFileNameWithoutExt(const char *filePath);    // Get filename string without extension (uses static string)
   1120 RLAPI const char *GetDirectoryPath(const char *filePath);         // Get full path for a given fileName with path (uses static string)
   1121 RLAPI const char *GetPrevDirectoryPath(const char *dirPath);      // Get previous directory path for a given path (uses static string)
   1122 RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory (uses static string)
   1123 RLAPI const char *GetApplicationDirectory(void);                  // Get the directory of the running application (uses static string)
   1124 RLAPI bool ChangeDirectory(const char *dir);                      // Change working directory, return true on success
   1125 RLAPI bool IsPathFile(const char *path);                          // Check if a given path is a file or a directory
   1126 RLAPI FilePathList LoadDirectoryFiles(const char *dirPath);       // Load directory filepaths
   1127 RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan
   1128 RLAPI void UnloadDirectoryFiles(FilePathList files);              // Unload filepaths
   1129 RLAPI bool IsFileDropped(void);                                   // Check if a file has been dropped into window
   1130 RLAPI FilePathList LoadDroppedFiles(void);                        // Load dropped filepaths
   1131 RLAPI void UnloadDroppedFiles(FilePathList files);                // Unload dropped filepaths
   1132 RLAPI long GetFileModTime(const char *fileName);                  // Get file modification time (last write time)
   1133 
   1134 // Compression/Encoding functionality
   1135 RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize);        // Compress data (DEFLATE algorithm), memory must be MemFree()
   1136 RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize);  // Decompress data (DEFLATE algorithm), memory must be MemFree()
   1137 RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize);               // Encode data to Base64 string, memory must be MemFree()
   1138 RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize);                    // Decode Base64 string data, memory must be MemFree()
   1139 
   1140 // Automation events functionality
   1141 RLAPI AutomationEventList LoadAutomationEventList(const char *fileName);                // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
   1142 RLAPI void UnloadAutomationEventList(AutomationEventList list);                        // Unload automation events list from file
   1143 RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName);   // Export automation events list as text file
   1144 RLAPI void SetAutomationEventList(AutomationEventList *list);                           // Set automation event list to record to
   1145 RLAPI void SetAutomationEventBaseFrame(int frame);                                      // Set automation event internal base frame to start recording
   1146 RLAPI void StartAutomationEventRecording(void);                                         // Start recording automation events (AutomationEventList must be set)
   1147 RLAPI void StopAutomationEventRecording(void);                                          // Stop recording automation events
   1148 RLAPI void PlayAutomationEvent(AutomationEvent event);                                  // Play a recorded automation event
   1149 
   1150 //------------------------------------------------------------------------------------
   1151 // Input Handling Functions (Module: core)
   1152 //------------------------------------------------------------------------------------
   1153 
   1154 // Input-related functions: keyboard
   1155 RLAPI bool IsKeyPressed(int key);                             // Check if a key has been pressed once
   1156 RLAPI bool IsKeyPressedRepeat(int key);                       // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
   1157 RLAPI bool IsKeyDown(int key);                                // Check if a key is being pressed
   1158 RLAPI bool IsKeyReleased(int key);                            // Check if a key has been released once
   1159 RLAPI bool IsKeyUp(int key);                                  // Check if a key is NOT being pressed
   1160 RLAPI int GetKeyPressed(void);                                // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
   1161 RLAPI int GetCharPressed(void);                               // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
   1162 RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
   1163 
   1164 // Input-related functions: gamepads
   1165 RLAPI bool IsGamepadAvailable(int gamepad);                   // Check if a gamepad is available
   1166 RLAPI const char *GetGamepadName(int gamepad);                // Get gamepad internal name id
   1167 RLAPI bool IsGamepadButtonPressed(int gamepad, int button);   // Check if a gamepad button has been pressed once
   1168 RLAPI bool IsGamepadButtonDown(int gamepad, int button);      // Check if a gamepad button is being pressed
   1169 RLAPI bool IsGamepadButtonReleased(int gamepad, int button);  // Check if a gamepad button has been released once
   1170 RLAPI bool IsGamepadButtonUp(int gamepad, int button);        // Check if a gamepad button is NOT being pressed
   1171 RLAPI int GetGamepadButtonPressed(void);                      // Get the last gamepad button pressed
   1172 RLAPI int GetGamepadAxisCount(int gamepad);                   // Get gamepad axis count for a gamepad
   1173 RLAPI float GetGamepadAxisMovement(int gamepad, int axis);    // Get axis movement value for a gamepad axis
   1174 RLAPI int SetGamepadMappings(const char *mappings);           // Set internal gamepad mappings (SDL_GameControllerDB)
   1175 
   1176 // Input-related functions: mouse
   1177 RLAPI bool IsMouseButtonPressed(int button);                  // Check if a mouse button has been pressed once
   1178 RLAPI bool IsMouseButtonDown(int button);                     // Check if a mouse button is being pressed
   1179 RLAPI bool IsMouseButtonReleased(int button);                 // Check if a mouse button has been released once
   1180 RLAPI bool IsMouseButtonUp(int button);                       // Check if a mouse button is NOT being pressed
   1181 RLAPI int GetMouseX(void);                                    // Get mouse position X
   1182 RLAPI int GetMouseY(void);                                    // Get mouse position Y
   1183 RLAPI Vector2 GetMousePosition(void);                         // Get mouse position XY
   1184 RLAPI Vector2 GetMouseDelta(void);                            // Get mouse delta between frames
   1185 RLAPI void SetMousePosition(int x, int y);                    // Set mouse position XY
   1186 RLAPI void SetMouseOffset(int offsetX, int offsetY);          // Set mouse offset
   1187 RLAPI void SetMouseScale(float scaleX, float scaleY);         // Set mouse scaling
   1188 RLAPI float GetMouseWheelMove(void);                          // Get mouse wheel movement for X or Y, whichever is larger
   1189 RLAPI Vector2 GetMouseWheelMoveV(void);                       // Get mouse wheel movement for both X and Y
   1190 RLAPI void SetMouseCursor(int cursor);                        // Set mouse cursor
   1191 
   1192 // Input-related functions: touch
   1193 RLAPI int GetTouchX(void);                                    // Get touch position X for touch point 0 (relative to screen size)
   1194 RLAPI int GetTouchY(void);                                    // Get touch position Y for touch point 0 (relative to screen size)
   1195 RLAPI Vector2 GetTouchPosition(int index);                    // Get touch position XY for a touch point index (relative to screen size)
   1196 RLAPI int GetTouchPointId(int index);                         // Get touch point identifier for given index
   1197 RLAPI int GetTouchPointCount(void);                           // Get number of touch points
   1198 
   1199 //------------------------------------------------------------------------------------
   1200 // Gestures and Touch Handling Functions (Module: rgestures)
   1201 //------------------------------------------------------------------------------------
   1202 RLAPI void SetGesturesEnabled(unsigned int flags);      // Enable a set of gestures using flags
   1203 RLAPI bool IsGestureDetected(unsigned int gesture);     // Check if a gesture have been detected
   1204 RLAPI int GetGestureDetected(void);                     // Get latest detected gesture
   1205 RLAPI float GetGestureHoldDuration(void);               // Get gesture hold time in milliseconds
   1206 RLAPI Vector2 GetGestureDragVector(void);               // Get gesture drag vector
   1207 RLAPI float GetGestureDragAngle(void);                  // Get gesture drag angle
   1208 RLAPI Vector2 GetGesturePinchVector(void);              // Get gesture pinch delta
   1209 RLAPI float GetGesturePinchAngle(void);                 // Get gesture pinch angle
   1210 
   1211 //------------------------------------------------------------------------------------
   1212 // Camera System Functions (Module: rcamera)
   1213 //------------------------------------------------------------------------------------
   1214 RLAPI void UpdateCamera(Camera *camera, int mode);      // Update camera position for selected mode
   1215 RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
   1216 
   1217 //------------------------------------------------------------------------------------
   1218 // Basic Shapes Drawing Functions (Module: shapes)
   1219 //------------------------------------------------------------------------------------
   1220 // Set texture and rectangle to be used on shapes drawing
   1221 // NOTE: It can be useful when using basic shapes and one single font,
   1222 // defining a font char white rectangle would allow drawing everything in a single draw call
   1223 RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);       // Set texture and rectangle to be used on shapes drawing
   1224 RLAPI Texture2D GetShapesTexture(void);                                 // Get texture that is used for shapes drawing
   1225 RLAPI Rectangle GetShapesTextureRectangle(void);                        // Get texture source rectangle that is used for shapes drawing
   1226 
   1227 // Basic shapes drawing functions
   1228 RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel
   1229 RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version)
   1230 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
   1231 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (using gl lines)
   1232 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line (using triangles/quads)
   1233 RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color);                                  // Draw lines sequence (using gl lines)
   1234 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw line segment cubic-bezier in-out interpolation
   1235 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
   1236 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);      // Draw a piece of a circle
   1237 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
   1238 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
   1239 RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
   1240 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
   1241 RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color);                                  // Draw circle outline (Vector version)
   1242 RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);             // Draw ellipse
   1243 RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);        // Draw ellipse outline
   1244 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
   1245 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color);    // Draw ring outline
   1246 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
   1247 RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version)
   1248 RLAPI void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle
   1249 RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);                 // Draw a color-filled rectangle with pro parameters
   1250 RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
   1251 RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
   1252 RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);       // Draw a gradient-filled rectangle with custom vertex colors
   1253 RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline
   1254 RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color);                            // Draw rectangle outline with extended parameters
   1255 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);              // Draw rectangle with rounded edges
   1256 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
   1257 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
   1258 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
   1259 RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color);                                // Draw a triangle fan defined by points (first vertex is the center)
   1260 RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color);                              // Draw a triangle strip defined by points
   1261 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
   1262 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides
   1263 RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
   1264 
   1265 // Splines drawing functions
   1266 RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color);                  // Draw spline: Linear, minimum 2 points
   1267 RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color);                   // Draw spline: B-Spline, minimum 4 points
   1268 RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color);              // Draw spline: Catmull-Rom, minimum 4 points
   1269 RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color);         // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
   1270 RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color);             // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
   1271 RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color);                    // Draw spline segment: Linear, 2 points
   1272 RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
   1273 RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
   1274 RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
   1275 RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
   1276 
   1277 // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
   1278 RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t);                           // Get (evaluate) spline point: Linear
   1279 RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t);              // Get (evaluate) spline point: B-Spline
   1280 RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t);         // Get (evaluate) spline point: Catmull-Rom
   1281 RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t);                     // Get (evaluate) spline point: Quadratic Bezier
   1282 RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t);        // Get (evaluate) spline point: Cubic Bezier
   1283 
   1284 // Basic shapes collision detection functions
   1285 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
   1286 RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
   1287 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
   1288 RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
   1289 RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
   1290 RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
   1291 RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount);                      // Check if point is within a polygon described by array of vertices
   1292 RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
   1293 RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold);                // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
   1294 RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
   1295 
   1296 //------------------------------------------------------------------------------------
   1297 // Texture Loading and Drawing Functions (Module: textures)
   1298 //------------------------------------------------------------------------------------
   1299 
   1300 // Image loading functions
   1301 // NOTE: These functions do not require GPU access
   1302 RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM)
   1303 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data
   1304 RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height);                           // Load image from SVG file data or string with specified size
   1305 RLAPI Image LoadImageAnim(const char *fileName, int *frames);                                            // Load image sequence from file (frames appended to image.data)
   1306 RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
   1307 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. '.png'
   1308 RLAPI Image LoadImageFromTexture(Texture2D texture);                                                     // Load image from GPU texture data
   1309 RLAPI Image LoadImageFromScreen(void);                                                                   // Load image from screen buffer and (screenshot)
   1310 RLAPI bool IsImageReady(Image image);                                                                    // Check if an image is ready
   1311 RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
   1312 RLAPI bool ExportImage(Image image, const char *fileName);                                               // Export image data to file, returns true on success
   1313 RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize);              // Export image to memory buffer
   1314 RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes, returns true on success
   1315 
   1316 // Image generation functions
   1317 RLAPI Image GenImageColor(int width, int height, Color color);                                           // Generate image: plain color
   1318 RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end);        // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
   1319 RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);      // Generate image: radial gradient
   1320 RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer);      // Generate image: square gradient
   1321 RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);    // Generate image: checked
   1322 RLAPI Image GenImageWhiteNoise(int width, int height, float factor);                                     // Generate image: white noise
   1323 RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);           // Generate image: perlin noise
   1324 RLAPI Image GenImageCellular(int width, int height, int tileSize);                                       // Generate image: cellular algorithm, bigger tileSize means bigger cells
   1325 RLAPI Image GenImageText(int width, int height, const char *text);                                       // Generate image: grayscale image from text data
   1326 
   1327 // Image manipulation functions
   1328 RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations)
   1329 RLAPI Image ImageFromImage(Image image, Rectangle rec);                                                  // Create an image from another image piece
   1330 RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
   1331 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);         // Create an image from text (custom sprite font)
   1332 RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format
   1333 RLAPI void ImageToPOT(Image *image, Color fill);                                                         // Convert image to POT (power-of-two)
   1334 RLAPI void ImageCrop(Image *image, Rectangle crop);                                                      // Crop an image to a defined rectangle
   1335 RLAPI void ImageAlphaCrop(Image *image, float threshold);                                                // Crop image depending on alpha value
   1336 RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);                                  // Clear alpha channel to desired color
   1337 RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image
   1338 RLAPI void ImageAlphaPremultiply(Image *image);                                                          // Premultiply alpha channel
   1339 RLAPI void ImageBlurGaussian(Image *image, int blurSize);                                                // Apply Gaussian blur using a box blur approximation
   1340 RLAPI void ImageKernelConvolution(Image *image, float* kernel, int kernelSize);                         // Apply Custom Square image convolution kernel
   1341 RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize image (Bicubic scaling algorithm)
   1342 RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);                                      // Resize image (Nearest-Neighbor scaling algorithm)
   1343 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill);  // Resize canvas and fill with color
   1344 RLAPI void ImageMipmaps(Image *image);                                                                   // Compute all mipmap levels for a provided image
   1345 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
   1346 RLAPI void ImageFlipVertical(Image *image);                                                              // Flip image vertically
   1347 RLAPI void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally
   1348 RLAPI void ImageRotate(Image *image, int degrees);                                                       // Rotate image by input angle in degrees (-359 to 359)
   1349 RLAPI void ImageRotateCW(Image *image);                                                                  // Rotate image clockwise 90deg
   1350 RLAPI void ImageRotateCCW(Image *image);                                                                 // Rotate image counter-clockwise 90deg
   1351 RLAPI void ImageColorTint(Image *image, Color color);                                                    // Modify image color: tint
   1352 RLAPI void ImageColorInvert(Image *image);                                                               // Modify image color: invert
   1353 RLAPI void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale
   1354 RLAPI void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100)
   1355 RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255)
   1356 RLAPI void ImageColorReplace(Image *image, Color color, Color replace);                                  // Modify image color: replace color
   1357 RLAPI Color *LoadImageColors(Image image);                                                               // Load color data from image as a Color array (RGBA - 32bit)
   1358 RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount);                         // Load colors palette from image as a Color array (RGBA - 32bit)
   1359 RLAPI void UnloadImageColors(Color *colors);                                                             // Unload color data loaded with LoadImageColors()
   1360 RLAPI void UnloadImagePalette(Color *colors);                                                            // Unload colors palette loaded with LoadImagePalette()
   1361 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold);                                       // Get image alpha border rectangle
   1362 RLAPI Color GetImageColor(Image image, int x, int y);                                                    // Get image pixel color at (x, y) position
   1363 
   1364 // Image drawing functions
   1365 // NOTE: Image software-rendering functions (CPU)
   1366 RLAPI void ImageClearBackground(Image *dst, Color color);                                                // Clear image background with given color
   1367 RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color);                                  // Draw pixel within an image
   1368 RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color);                                   // Draw pixel within an image (Vector version)
   1369 RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
   1370 RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color);                          // Draw line within an image (Vector version)
   1371 RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color);               // Draw a filled circle within an image
   1372 RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color);                        // Draw a filled circle within an image (Vector version)
   1373 RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color);          // Draw circle outline within an image
   1374 RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color);                   // Draw circle outline within an image (Vector version)
   1375 RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color);       // Draw rectangle within an image
   1376 RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color);                 // Draw rectangle within an image (Vector version)
   1377 RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color);                                // Draw rectangle within an image
   1378 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color);                   // Draw rectangle lines within an image
   1379 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint);             // Draw a source image within a destination image (tint applied to source)
   1380 RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color);   // Draw text (using default font) within an image (destination)
   1381 RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
   1382 
   1383 // Texture loading functions
   1384 // NOTE: These functions require GPU access
   1385 RLAPI Texture2D LoadTexture(const char *fileName);                                                       // Load texture from file into GPU memory (VRAM)
   1386 RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data
   1387 RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);                                        // Load cubemap from image, multiple image cubemap layouts supported
   1388 RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer)
   1389 RLAPI bool IsTextureReady(Texture2D texture);                                                            // Check if a texture is ready
   1390 RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM)
   1391 RLAPI bool IsRenderTextureReady(RenderTexture2D target);                                                 // Check if a render texture is ready
   1392 RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
   1393 RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data
   1394 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);                       // Update GPU texture rectangle with new data
   1395 
   1396 // Texture configuration functions
   1397 RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture
   1398 RLAPI void SetTextureFilter(Texture2D texture, int filter);                                              // Set texture scaling filter mode
   1399 RLAPI void SetTextureWrap(Texture2D texture, int wrap);                                                  // Set texture wrapping mode
   1400 
   1401 // Texture drawing functions
   1402 RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D
   1403 RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2
   1404 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters
   1405 RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint);            // Draw a part of a texture defined by a rectangle
   1406 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
   1407 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
   1408 
   1409 // Color/pixel related functions
   1410 RLAPI Color Fade(Color color, float alpha);                                 // Get color with alpha applied, alpha goes from 0.0f to 1.0f
   1411 RLAPI int ColorToInt(Color color);                                          // Get hexadecimal value for a Color
   1412 RLAPI Vector4 ColorNormalize(Color color);                                  // Get Color normalized as float [0..1]
   1413 RLAPI Color ColorFromNormalized(Vector4 normalized);                        // Get Color from normalized values [0..1]
   1414 RLAPI Vector3 ColorToHSV(Color color);                                      // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
   1415 RLAPI Color ColorFromHSV(float hue, float saturation, float value);         // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
   1416 RLAPI Color ColorTint(Color color, Color tint);                             // Get color multiplied with another color
   1417 RLAPI Color ColorBrightness(Color color, float factor);                     // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
   1418 RLAPI Color ColorContrast(Color color, float contrast);                     // Get color with contrast correction, contrast values between -1.0f and 1.0f
   1419 RLAPI Color ColorAlpha(Color color, float alpha);                           // Get color with alpha applied, alpha goes from 0.0f to 1.0f
   1420 RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint);              // Get src alpha-blended into dst color with tint
   1421 RLAPI Color GetColor(unsigned int hexValue);                                // Get Color structure from hexadecimal value
   1422 RLAPI Color GetPixelColor(void *srcPtr, int format);                        // Get Color from a source pixel pointer of certain format
   1423 RLAPI void SetPixelColor(void *dstPtr, Color color, int format);            // Set color formatted into destination pixel pointer
   1424 RLAPI int GetPixelDataSize(int width, int height, int format);              // Get pixel data size in bytes for certain format
   1425 
   1426 //------------------------------------------------------------------------------------
   1427 // Font Loading and Text Drawing Functions (Module: text)
   1428 //------------------------------------------------------------------------------------
   1429 
   1430 // Font loading/unloading functions
   1431 RLAPI Font GetFontDefault(void);                                                            // Get the default Font
   1432 RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
   1433 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount);  // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
   1434 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);                        // Load font from Image (XNA style)
   1435 RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
   1436 RLAPI bool IsFontReady(Font font);                                                          // Check if a font is ready
   1437 RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
   1438 RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
   1439 RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount);                               // Unload font chars info data (RAM)
   1440 RLAPI void UnloadFont(Font font);                                                           // Unload font from GPU memory (VRAM)
   1441 RLAPI bool ExportFontAsCode(Font font, const char *fileName);                               // Export font as code file, returns true on success
   1442 
   1443 // Text drawing functions
   1444 RLAPI void DrawFPS(int posX, int posY);                                                     // Draw current FPS
   1445 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);       // Draw text (using default font)
   1446 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
   1447 RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
   1448 RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
   1449 RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
   1450 
   1451 // Text font info functions
   1452 RLAPI void SetTextLineSpacing(int spacing);                                                 // Set vertical line spacing when drawing with line-breaks
   1453 RLAPI int MeasureText(const char *text, int fontSize);                                      // Measure string width for default font
   1454 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);    // Measure string size for Font
   1455 RLAPI int GetGlyphIndex(Font font, int codepoint);                                          // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
   1456 RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint);                                     // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
   1457 RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint);                                 // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
   1458 
   1459 // Text codepoints management functions (unicode characters)
   1460 RLAPI char *LoadUTF8(const int *codepoints, int length);                // Load UTF-8 text encoded from codepoints array
   1461 RLAPI void UnloadUTF8(char *text);                                      // Unload UTF-8 text encoded from codepoints array
   1462 RLAPI int *LoadCodepoints(const char *text, int *count);                // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
   1463 RLAPI void UnloadCodepoints(int *codepoints);                           // Unload codepoints data from memory
   1464 RLAPI int GetCodepointCount(const char *text);                          // Get total number of codepoints in a UTF-8 encoded string
   1465 RLAPI int GetCodepoint(const char *text, int *codepointSize);           // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
   1466 RLAPI int GetCodepointNext(const char *text, int *codepointSize);       // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
   1467 RLAPI int GetCodepointPrevious(const char *text, int *codepointSize);   // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
   1468 RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size);        // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
   1469 
   1470 // Text strings management functions (no UTF-8 strings, only byte chars)
   1471 // NOTE: Some strings allocate memory internally for returned strings, just be careful!
   1472 RLAPI int TextCopy(char *dst, const char *src);                                             // Copy one string to another, returns bytes copied
   1473 RLAPI bool TextIsEqual(const char *text1, const char *text2);                               // Check if two text string are equal
   1474 RLAPI unsigned int TextLength(const char *text);                                            // Get text length, checks for '\0' ending
   1475 RLAPI const char *TextFormat(const char *text, ...);                                        // Text formatting with variables (sprintf() style)
   1476 RLAPI const char *TextSubtext(const char *text, int position, int length);                  // Get a piece of a text string
   1477 RLAPI char *TextReplace(const char *text, const char *replace, const char *by);             // Replace text string (WARNING: memory must be freed!)
   1478 RLAPI char *TextInsert(const char *text, const char *insert, int position);                 // Insert text in a position (WARNING: memory must be freed!)
   1479 RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter);        // Join text strings with delimiter
   1480 RLAPI const char **TextSplit(const char *text, char delimiter, int *count);                 // Split text into multiple strings
   1481 RLAPI void TextAppend(char *text, const char *append, int *position);                       // Append text at specific position and move cursor!
   1482 RLAPI int TextFindIndex(const char *text, const char *find);                                // Find first text occurrence within a string
   1483 RLAPI const char *TextToUpper(const char *text);                      // Get upper case version of provided string
   1484 RLAPI const char *TextToLower(const char *text);                      // Get lower case version of provided string
   1485 RLAPI const char *TextToPascal(const char *text);                     // Get Pascal case notation version of provided string
   1486 RLAPI int TextToInteger(const char *text);                            // Get integer value from text (negative values not supported)
   1487 RLAPI float TextToFloat(const char *text);                            // Get float value from text (negative values not supported)
   1488 
   1489 //------------------------------------------------------------------------------------
   1490 // Basic 3d Shapes Drawing Functions (Module: models)
   1491 //------------------------------------------------------------------------------------
   1492 
   1493 // Basic geometric 3D shapes drawing functions
   1494 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
   1495 RLAPI void DrawPoint3D(Vector3 position, Color color);                                                   // Draw a point in 3D space, actually a small line
   1496 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
   1497 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color);                              // Draw a color-filled triangle (vertex in counter-clockwise order!)
   1498 RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color);                            // Draw a triangle strip defined by points
   1499 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
   1500 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
   1501 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires
   1502 RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);                                  // Draw cube wires (Vector version)
   1503 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
   1504 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters
   1505 RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires
   1506 RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
   1507 RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
   1508 RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
   1509 RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
   1510 RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
   1511 RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
   1512 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
   1513 RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
   1514 RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
   1515 
   1516 //------------------------------------------------------------------------------------
   1517 // Model 3d Loading and Drawing Functions (Module: models)
   1518 //------------------------------------------------------------------------------------
   1519 
   1520 // Model management functions
   1521 RLAPI Model LoadModel(const char *fileName);                                                // Load model from files (meshes and materials)
   1522 RLAPI Model LoadModelFromMesh(Mesh mesh);                                                   // Load model from generated mesh (default material)
   1523 RLAPI bool IsModelReady(Model model);                                                       // Check if a model is ready
   1524 RLAPI void UnloadModel(Model model);                                                        // Unload model (including meshes) from memory (RAM and/or VRAM)
   1525 RLAPI BoundingBox GetModelBoundingBox(Model model);                                         // Compute model bounding box limits (considers all meshes)
   1526 
   1527 // Model drawing functions
   1528 RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);               // Draw a model (with texture if set)
   1529 RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
   1530 RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);          // Draw a model wires (with texture if set)
   1531 RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
   1532 RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                   // Draw bounding box (wires)
   1533 RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint);   // Draw a billboard texture
   1534 RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
   1535 RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
   1536 
   1537 // Mesh management functions
   1538 RLAPI void UploadMesh(Mesh *mesh, bool dynamic);                                            // Upload mesh vertex data in GPU and provide VAO/VBO ids
   1539 RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
   1540 RLAPI void UnloadMesh(Mesh mesh);                                                           // Unload mesh data from CPU and GPU
   1541 RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform);                        // Draw a 3d mesh with material and transform
   1542 RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
   1543 RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh);                                            // Compute mesh bounding box limits
   1544 RLAPI void GenMeshTangents(Mesh *mesh);                                                     // Compute mesh tangents
   1545 RLAPI bool ExportMesh(Mesh mesh, const char *fileName);                                     // Export mesh data to file, returns true on success
   1546 RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName);                               // Export mesh as code file (.h) defining multiple arrays of vertex attributes
   1547 
   1548 // Mesh generation functions
   1549 RLAPI Mesh GenMeshPoly(int sides, float radius);                                            // Generate polygonal mesh
   1550 RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ);                     // Generate plane mesh (with subdivisions)
   1551 RLAPI Mesh GenMeshCube(float width, float height, float length);                            // Generate cuboid mesh
   1552 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices);                              // Generate sphere mesh (standard sphere)
   1553 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices);                          // Generate half-sphere mesh (no bottom cap)
   1554 RLAPI Mesh GenMeshCylinder(float radius, float height, int slices);                         // Generate cylinder mesh
   1555 RLAPI Mesh GenMeshCone(float radius, float height, int slices);                             // Generate cone/pyramid mesh
   1556 RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);                   // Generate torus mesh
   1557 RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);                    // Generate trefoil knot mesh
   1558 RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size);                                 // Generate heightmap mesh from image data
   1559 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);                               // Generate cubes-based map mesh from image data
   1560 
   1561 // Material loading/unloading functions
   1562 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount);                    // Load materials from model file
   1563 RLAPI Material LoadMaterialDefault(void);                                                   // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
   1564 RLAPI bool IsMaterialReady(Material material);                                              // Check if a material is ready
   1565 RLAPI void UnloadMaterial(Material material);                                               // Unload material from GPU memory (VRAM)
   1566 RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture);          // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
   1567 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);                  // Set material for a mesh
   1568 
   1569 // Model animations loading/unloading functions
   1570 RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount);            // Load model animations from file
   1571 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);               // Update model animation pose
   1572 RLAPI void UnloadModelAnimation(ModelAnimation anim);                                       // Unload animation data
   1573 RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount);                // Unload animation array data
   1574 RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim);                         // Check model animation skeleton match
   1575 
   1576 // Collision detection functions
   1577 RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2);   // Check collision between two spheres
   1578 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                 // Check collision between two bounding boxes
   1579 RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);                  // Check collision between box and sphere
   1580 RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius);                    // Get collision info between ray and sphere
   1581 RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box);                                    // Get collision info between ray and box
   1582 RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform);                       // Get collision info between ray and mesh
   1583 RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);            // Get collision info between ray and triangle
   1584 RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4);    // Get collision info between ray and quad
   1585 
   1586 //------------------------------------------------------------------------------------
   1587 // Audio Loading and Playing Functions (Module: audio)
   1588 //------------------------------------------------------------------------------------
   1589 typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
   1590 
   1591 // Audio device management functions
   1592 RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context
   1593 RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context
   1594 RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
   1595 RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener)
   1596 RLAPI float GetMasterVolume(void);                                    // Get master volume (listener)
   1597 
   1598 // Wave/Sound loading/unloading functions
   1599 RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
   1600 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
   1601 RLAPI bool IsWaveReady(Wave wave);                                    // Checks if wave data is ready
   1602 RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
   1603 RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
   1604 RLAPI Sound LoadSoundAlias(Sound source);                             // Create a new sound that shares the same sample data as the source sound, does not own the sound data
   1605 RLAPI bool IsSoundReady(Sound sound);                                 // Checks if a sound is ready
   1606 RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
   1607 RLAPI void UnloadWave(Wave wave);                                     // Unload wave data
   1608 RLAPI void UnloadSound(Sound sound);                                  // Unload sound
   1609 RLAPI void UnloadSoundAlias(Sound alias);                             // Unload a sound alias (does not deallocate sample data)
   1610 RLAPI bool ExportWave(Wave wave, const char *fileName);               // Export wave data to file, returns true on success
   1611 RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h), returns true on success
   1612 
   1613 // Wave/Sound management functions
   1614 RLAPI void PlaySound(Sound sound);                                    // Play a sound
   1615 RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
   1616 RLAPI void PauseSound(Sound sound);                                   // Pause a sound
   1617 RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound
   1618 RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
   1619 RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
   1620 RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
   1621 RLAPI void SetSoundPan(Sound sound, float pan);                       // Set pan for a sound (0.5 is center)
   1622 RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
   1623 RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
   1624 RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
   1625 RLAPI float *LoadWaveSamples(Wave wave);                              // Load samples data from wave as a 32bit float data array
   1626 RLAPI void UnloadWaveSamples(float *samples);                         // Unload samples data loaded with LoadWaveSamples()
   1627 
   1628 // Music management functions
   1629 RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file
   1630 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
   1631 RLAPI bool IsMusicReady(Music music);                                 // Checks if a music stream is ready
   1632 RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
   1633 RLAPI void PlayMusicStream(Music music);                              // Start music playing
   1634 RLAPI bool IsMusicStreamPlaying(Music music);                         // Check if music is playing
   1635 RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
   1636 RLAPI void StopMusicStream(Music music);                              // Stop music playing
   1637 RLAPI void PauseMusicStream(Music music);                             // Pause music playing
   1638 RLAPI void ResumeMusicStream(Music music);                            // Resume playing paused music
   1639 RLAPI void SeekMusicStream(Music music, float position);              // Seek music to a position (in seconds)
   1640 RLAPI void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
   1641 RLAPI void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
   1642 RLAPI void SetMusicPan(Music music, float pan);                       // Set pan for a music (0.5 is center)
   1643 RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
   1644 RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
   1645 
   1646 // AudioStream management functions
   1647 RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
   1648 RLAPI bool IsAudioStreamReady(AudioStream stream);                    // Checks if an audio stream is ready
   1649 RLAPI void UnloadAudioStream(AudioStream stream);                     // Unload audio stream and free memory
   1650 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
   1651 RLAPI bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
   1652 RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
   1653 RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream
   1654 RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
   1655 RLAPI bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
   1656 RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream
   1657 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
   1658 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
   1659 RLAPI void SetAudioStreamPan(AudioStream stream, float pan);          // Set pan for audio stream (0.5 is centered)
   1660 RLAPI void SetAudioStreamBufferSizeDefault(int size);                 // Default size for new audio streams
   1661 RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
   1662 
   1663 RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s
   1664 RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
   1665 
   1666 RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
   1667 RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
   1668 
   1669 #if defined(__cplusplus)
   1670 }
   1671 #endif
   1672 
   1673 #endif // RAYLIB_H